### Clothing Design And Pricing

Students will design clothing and then use substitution into a preset equation to determine how much they should charge for their clothing.

Skip to content
# Yearly Archives: 2011

### Clothing Design And Pricing

### Discovering Geometry Everywhere

### Creating Polygonal Letters

### Analyzing Data

### The Ratio of a Chorus

### Find The Better Buy

### Design a Dream Bedroom

### Probability of Rock Paper Scissors

Go to Top

You are here:

- Home
- 2011
- (Page 3)

6.EE, 6th Grade, Common Core Standards, Expressions & Equations, Real-Life Math LessonsBy adminLeave a comment

Students will design clothing and then use substitution into a preset equation to determine how much they should charge for their clothing.

Students will discover the geometric shapes around them and learn why some shapes are what they are. Students will open their eyes to shapes they might never have stopped to think about before.

Students will learn the rules of polygons and then apply those rules to draw letters that are polygons to make a “polygonal” font.

6.SP, 6th Grade, 7.SP, 7th Grade, Common Core Standards, Real-Life Math Lessons, Statistics & ProbabilityBy adminLeave a comment

Students will create a question and ask that question to collect data and then analyze that data to pull as much meaning out of the numbers as possible.

7.RP.1 Students will listen to music and make ratios comparing the chorus length and song length to discover how important a chorus is to the song.

6.RP, 6th Grade, 7.RP, 7th Grade, Ratios & Proportional Relationships, Real-Life Math LessonsBy admin2 Comments

Students will compare two products in hopes to find the better buy. They will use unit price (rate) to compare the products and determine which product has a greater value.

6.G, 6th Grade, 7-fp, 7.G, 7.RP, 7th Grade, Geometry, Ratios & Proportional Relationships, Real-Life Math LessonsBy admin2 Comments

7.G.1,RP.3 Students will design and draw a scale drawing of a dream bedroom.

7.SP.5,6,7,8 Students will play rock/paper/scissors, record their results and then analyze the probability of what should happen and what did happen.