A rich task where students will perform a task and count how many times it can be done in an allotted time. They will then use this to discover and practice how to find unit rates from complex fractions and even take it to the next level of feeding into understanding where slope comes from if desired.
7.RP.1,2 Students will love to play the role of the detective in this lesson as they use their rates/slope/linear equations skills to solve the mystery of who the thief is.
American Football is a game of positive and negative yards. This game simulates this experience. It shows students where negatives exist in real life (America’s favorite sport) and helps them to practice and further realize the rule for adding integers of different signs.
In this lesson students will see why math is important in helping us describe things like the speed of a car. Without math describing how fast a car is going is much more difficult. Students will watch a video, make observations, and discover math to help them describe what is happening.
In this lesson students will take a walk and discover where geometric figures are around them. Please read the lesson plan fully as there is a lot of depth and variety that this lesson can provide which is all spelled out in the lesson plan.
7.SP.5,6,7,8 In this lesson students will play a game with dice and examine the probability to discover a strategy that gives them the best chance of winning.
In this lesson students will ask questions and answer questions about stuff they care about and then summarize their data in a single or double bar graph.
7.G.4 In this lesson students will use personal objects to discover where the number Pi is actually derived from.
7.RP.3 In this lesson students “shop” for items and discover why stores often only let you take an additional discount off the sale price and not the original price.
7.NS.1,2,3 Students will fictitiously shop with a credit card and use integers to discover why credit cards can be dangerous.
7.SP.5,6,7,8 Students will be learning about probability by shuffling music in the digital music players.
7.G.6 Students will use volume and surface area to create and analyze which box is the best and most cost efficient solution.